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Star Wars: Legion Token Reference

Last updated: April 30, 2026. Rules references reflect the Star Wars: Legion 2024 Refresh (Core Rulebook v2.6.0, July 2024) and the latest Atomic Mass Games errata. Many older online guides predate this update; if you see references to "Disabled" or "Weapon Disrupted" tokens, that content is pre-Refresh.

Legion has more on-table tokens than almost any skirmish miniatures game. Aim. Dodge. Standby. Surge. Suppression. Panic. Wound. Vehicle Damage. Ion Damage. Order tokens. Pass tokens (new in 2024). Stagger. Charge tokens. Force tokens. Cover dice. The activation system alone moves three or four tokens per turn before any unit fires a shot. Tracking the table state is the difference between a smooth Legion game and a 30-minute argument about whose Z-6 Trooper still has Aim. This guide is the canonical reference: every token, every state, what it does, and which LITKO products fit.

The reference reflects the 2024 Refresh — Atomic Mass Games' major rules update launched at Ministravaganza in July 2024 (Core Rulebook v2.6.0). Vehicle damage was simplified, the Pass Pool / Advantage Tokens system was added, Cover became a defense-die roll, and a wide swath of units received updated stats or keywords (AMG's framing was that every unit was reviewed in the refresh). Older online content (pre-2024 Goonhammer reviews, Spikey Bits, Frontline Gaming) still references the old Disabled / Weapon Disrupted vehicle tokens, which no longer exist in the rules. This article is current.

A Star Wars Legion squad of stormtroopers and a walker on a 32mm tabletop with LITKO Aim, Dodge, Standby, and Suppression tokens placed at the squad's feet
A Legion firefight in progress with the full action-token kit visible at the squad's base — Aim, Dodge, Standby, and Suppression tokens all readable from across the table. Tokens replace the otherwise-impossible task of remembering which of your six units still has its Aim from two activations ago.

By the LITKO Design Team. Designed and manufactured in our workshop in Valparaiso, Indiana. Last reviewed: April 2026.

LITKO has been making Legion-compatible tokens since the game launched in 2018 — Aim, Dodge, Standby, Surge, Suppression, Panic, Wound, Vehicle Damage, Ion Damage, plus the all-in-one Combat Token Set. The full lineup lives at our Star Wars game systems collection; this guide explains which token does what and helps you build a token kit for the version of Legion you actually play (which, in 2026, is the 2024 Refresh).

The 2024 Refresh in 200 Words

Atomic Mass Games announced sweeping Legion changes at Ministravaganza in July 2024. AMG calls it a rules refresh rather than a new numbered edition — but it touched nearly every unit and several core systems. The five things that matter for token tracking:

  • Vehicle Damage was simplified. The "Disabled" and "Weapon Disrupted" tokens no longer exist. There's now a single Vehicle Damage token. When a vehicle's wounds reach its Resilience value, it gains the token; at activation, roll one white defense die — on a Blank, the vehicle loses one action that turn.
  • Cover became a defense-die roll. Cover used to flatly cancel 1 or 2 hits (Light/Heavy). Now you roll a white defense die per hit; Block cancels, Surge cancels in Heavy Cover. Crits still ignore cover.
  • Armor became Armor X. A hard cap on damage mitigation, replacing the older blanket Armor rule that gave free immunity to unmodified Hit results. Vehicles took the biggest hit from this change.
  • Pass Pool / Advantage Tokens were added. The player with fewer activations gets Pass Tokens equal to the activation differential minus one. Used to skip activations or trigger Advantage Cards.
  • A wide swath of units received updated stats or keywords (AMG's framing was that every unit was reviewed in the refresh). Ministravaganza errata still issues quarterly tweaks; check the AMG site for the current reference.

This guide reflects the post-Refresh ruleset throughout. Where LITKO still sells legacy tokens that match older rules (the "Vehicle Disabled" and "Weapon Destroyed" SKUs from the pre-Refresh era), the relevant section flags them as compatible with older content but recommends the current single Vehicle Damage SKU for present-day play.

The Action Token Family: Aim, Dodge, Standby, Surge

Four tokens, four mechanics, every game. Aim, Dodge, Standby, and Surge tokens are Legion's most table-active markers — nearly every unit will pick up at least one each turn, and most squads will have a small stack by mid-game. Tracking them with physical tokens beats memory because Legion's interrupt-and-react mechanics mean tokens get spent during the opponent's turn, not just on yours.

Aim Tokens

Each Aim token lets you re-roll up to two different attack dice during the Modify Attack Dice step (a single token can't re-roll the same die twice; multiple tokens stack so you can re-roll the same die again with a second token). Spend Aims to fix bad results or convert good results to better ones. With Aim plus the Precise X keyword, units can re-roll more dice. Aim tokens persist between rounds — if you don't spend them, they stay on the unit until spent or until removed by a specific effect.

LITKO's Aim Tokens are 19mm fluorescent green — the green-with-icon convention means a quick glance across the table tells both players who is loaded for accuracy. The pack is 10 tokens; most armies need 4–6 active at a time.

LITKO Aim Tokens for Star Wars Legion, 10 fluorescent green 19mm acrylic markers with crosshair icon
Aim Tokens (10)
19mm fluorescent green Aim markers. Pack of 10.
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Dodge Tokens

A Dodge token cancels one hit during an attack against the unit. Spent before defense dice roll, against ranged or melee attacks, with limits on how many can be spent per attack. Pierce X cancels Block results rolled on defense dice (it doesn't directly remove Dodge tokens); the keyword that prevents the defender from spending Dodges is High Velocity. Dodge stacks with Cover defense-die rolls — layering them is the bread and butter of Rebel Trooper defensive play.

LITKO's Dodge Tokens are 19mm fluorescent green — same color/size convention as Aim. Many players use the Combat Token Set (below) which includes both Aim and Dodge in matching colors so attackers know exactly what they're up against without asking.

LITKO Dodge Tokens for Star Wars Legion, 10 fluorescent green 19mm acrylic markers
Dodge Tokens (10)
19mm fluorescent green Dodge markers.
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Standby Tokens

Standby is Legion's reactive-action token. A unit with a Standby token can perform a free attack or move when a triggering enemy event happens during the enemy's activation — trigger requires the enemy unit to be at range 1–2 and in line of sight of the Standby unit. The mechanic is mechanically distinct from Overwatch in other games: the Standby token is spent after the trigger, not before, so the opponent has imperfect information about what your unit will do until it's too late. 2024 Refresh restriction: if the Standby is used to make an attack, the attack must target the unit that triggered the Standby.

LITKO's Standby Tokens carry a different shape from Aim/Dodge so they're distinguishable at a glance even when stacked. Standby is the most impactful action-token in objective games where movement-distance trade-offs matter — a stationary unit that can react with a free shot is worth more than its raw firepower suggests.

LITKO Standby Tokens for Star Wars Legion, 10 fluorescent green 19mm acrylic markers
Standby Tokens (10)
19mm fluorescent green Standby markers. Distinct shape from Aim/Dodge.
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Surge Tokens (and what "Surge" actually means)

Disambiguation: The word "Surge" describes three different things in Legion. They overlap in conversation but mean very different things at the table.
  • Surge die face — a result on attack and defense dice. Whether it counts as a hit/block depends on the unit's printed conversion.
  • Surge token — a physical token earned from specific abilities. Spent to convert a Surge die result to a hit (offensive) or block (defensive). This is what the Surge token product is.
  • Unit Surge conversion — printed on the unit card (e.g., "Attack Surge: Crit", "Defense Surge: Block"). This is a stat, not a token. The unit card tells you what the die face does for that unit; no on-table token tracks it.

Players searching for "Surge tokens for Star Wars Legion" want the physical token product (the second item above), not the die or the unit stat. LITKO's Surge Tokens are 23mm fluorescent green and earned through specific abilities and upgrades that grant Surge tokens (e.g., several Pyke Syndicate units, certain Force users, Operative units with the Calculate Odds keyword).

LITKO Surge Tokens for Star Wars Legion, 10 fluorescent green 23mm acrylic markers
Surge Tokens (10)
23mm fluorescent green Surge markers. The physical token, not the die face.
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The "I want everything" upgrade: Combat Token Set

For most players, the cleanest path is the Combat Token Set — 34 tokens covering six core action and status types in coordinated colors: Aim (6), Dodge (6), Standby (6), Suppression (10), Panic (4), and Ion Damage (2). One purchase, complete table state for everything except Surge tokens (which most armies don't need in volume) and Wounds (a separate set). Note that the Combat Token Set does not include Surge tokens — pick those up separately if your list runs Bossk, Pyke Capo, Aggressive Tactics, or other Surge-token-generating sources.

LITKO Combat Token Set for Star Wars Legion, 34-piece complete status toolkit with Aim, Dodge, Standby, Suppression, Panic, and Ion Damage tokens
Combat Token Set (34 tokens)
All-in-one kit. Aim, Dodge, Standby, Suppression, Panic, Ion Damage. Color-coordinated. (Surge sold separately.)
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Suppression and Panic 2024 Refresh

Suppression is Legion's morale system. It's tracked per unit (not per figure as in some skirmish games), accumulates as the unit takes fire, and triggers behavioral effects at two thresholds determined by the unit's Courage value.

How suppression works

At the start of each unit's activation, before it acts, it performs a Rally step: roll one white defense die per Suppression token, and each Block result removes one Suppression. If the unit's Suppression count is at or above its Courage value, the unit is Suppressed — it loses one of its two actions next activation. If the unit's Suppression count is at or above 2× its Courage value, the unit is Panicked — it cannot perform actions or free actions, drops carried objective tokens, and does not satisfy victory conditions.

Because Suppression has both states baked into the same token, a single Suppression token product covers both effects. Stack height tells you which threshold the unit has crossed. (Legion does not use a separate "Panicked" token in the rules; the Panic state is a derived condition from Suppression count vs. 2× Courage. LITKO's Panic Tokens are an aesthetic indicator some players add for visual clarity, useful when a Stormtrooper squad with Courage 1 is one Suppression away from full Panic and you want the unmistakable visual cue.)

The 2024 Refresh removed the "flee toward the board edge" behavioral rule from earlier editions. Panicked units are now simply non-functional — they don't move involuntarily.

LITKO suppression products

LITKO Suppression Tokens for Star Wars Legion, 10 fluorescent yellow 19mm acrylic markers
Suppression Tokens (10)
19mm fluorescent yellow Suppression markers. Standard Legion convention.
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LITKO Panic Tokens for Star Wars Legion, 10 fluorescent yellow 19mm acrylic markers with panic icon
Panic Tokens (10)
Visual cue for the Panicked threshold. Optional alongside Suppression.
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Note: Many older online guides describe a "Panicked" token as if it were a separate game-rules object. In current Legion rules, Panic is a derived state from the Suppression count alone. LITKO's Panic Tokens are an optional visual indicator some players prefer over high stacks of Suppression tokens.

Order Pool, Command Cards & Pass Pool 2024 Refresh

Legion's activation system is unique in skirmish miniatures. Rather than rolling for initiative or activating in order of rank, both players play one Command Card simultaneously each round; the lower pip count goes first, and pip count also dictates how many orders the player can directly issue.

Command Cards (1-pip / 2-pip / 3-pip / 4-pip)

Each player has a deck of seven Command Cards. At round start, both players choose one and reveal simultaneously. Pip count is initiative priority — lower pips wins the tie for who goes first. If both played cards share the same pip count, the player holding the Priority chip plays first and the chip flips for the next tied round. Each individual command card defines how many orders it grants and to which unit ranks — pip count does not directly equal the number of orders. The mandatory generic 4-pip card "Standing Orders" grants 1 order to one unit and returns to your hand at end of the Command Phase.

Order tokens

Each unit has an Order token in one of three rank shapes: Commander, Operative, and Corps/Special Forces/Support. Issued orders place the token directly with the unit; un-issued tokens go into the player's Order Pool, drawn at random when the player activates and has no unit on direct order. The shape distinction matters because Command Cards specify which rank they affect (e.g., "Issue 2 orders to Corps units" doesn't help your Operative unit waiting on a draw).

Pass Pool / Advantage Tokens (2024 Refresh)

The 2024 Refresh added a new mechanic. At the start of each round, the player with fewer undefeated units on the table gets Advantage Tokens added to their Pass Pool equal to the activation differential minus one. The pool is recalculated each round based on the current board state — so as units die, the Pass Pool can shift between players. Each Pass Token can be spent to skip an activation, allowing the smaller force to wait out the larger force. Pass Tokens also interact with the Advantage Card system — a separate small deck each player builds during force selection.

2024 Refresh implication for token kits: Pre-2024 token sets do not include Pass Tokens or Advantage Card markers. The Combat Token Set covers the universal Suppression / Panic / Aim / Dodge / Standby / Surge / Ion needs but doesn’t yet include a dedicated Pass Token product (a LITKO Pass Token set is coming soon). For now, generic 1-inch tokens or the universal Combat Set fill this role for most players.

LITKO order/command products

The Combat Token Set above covers the universal action and status tokens that overlap with order-pool needs. A dedicated rank-shape Order Token set and a Pass Token set are coming soonlet us know if you’d want them. For now, most players use the publisher’s plastic order tokens and supplement with LITKO accessories for state tracking.

Wound Tokens & Damage Tracking

Wound tracking in Legion is per-figure for trooper units (each mini has its own wound count, typically 1, occasionally 2-3 for elite troopers like Boba Fett or Han Solo) and per-unit for vehicles. The token convention pairs 1-Wound and 3-Wound markers in the same color so a Stormtrooper trooper's single wound and a Wookiee Warrior's three-wound are visually distinct from across the table.

How wound tokens work

When a figure takes damage, place a Wound token on its base or beside the unit. Once a figure's wound count exceeds its printed health, remove the figure (or, for multi-wound miniatures, mark with the appropriate value token). Wound tokens persist until removed. The Treat X keyword (medics, restores wounds on troopers) and Repair X keyword (engineers, restores wounds and removes Ion / Vehicle Damage on vehicles) can remove tokens — multiple factions have access to both core keywords, so wound recovery is broadly available rather than rare.

LITKO wound products

LITKO Wound Token Set for Star Wars Legion, 15-piece set with 10 single-wound and 5 three-wound fluorescent pink 18mm tokens
Wound Token Set (15)
10 × 1-Wound + 5 × 3-Wound, 18mm fluorescent pink. The complete kit.
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LITKO 1-Wound Tokens for Star Wars Legion, 10 fluorescent pink 18mm acrylic markers
1-Wound Tokens (10)
18mm fluorescent pink single-wound markers.
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LITKO 3-Wound Tokens for Star Wars Legion, 10 fluorescent pink 18mm acrylic markers with 3-wound icon
3-Wound Tokens (10)
18mm fluorescent pink three-wound markers. For multi-wound figures.
Shop 3-Wound

The 15-piece Wound Token Set is the most efficient way to outfit a typical Legion army — 10 single-wound tokens for trooper-density damage and 5 three-wound tokens for the multi-wound named characters and vehicles.

Vehicle Damage (Post-2024 Refresh) 2024 Refresh

This is the section where being current matters most. Atomic Mass Games simplified Vehicle Damage in May 2024 (effective in Core Rulebook v2.6.0, July 2024). The "Disabled" and "Weapon Disrupted" tokens of older rules no longer exist. Older online guides — community blogs and Goonhammer reviews from 2022-2023 — still reference the old three-token vehicle-damage system. Those references are now wrong.

Vehicle Damage in the current rules

A vehicle has a Resilience value printed on its unit card (typically 4 to 8 depending on unit class — support vehicles like the AT-RT have 4, heavy walkers like the AT-ST run 8, the AAT Battle Tank sits at 6). When the vehicle's accumulated Wound count reaches its Resilience value, it gains a single Vehicle Damage token. The token has one effect: at the start of each of the vehicle's activations, roll one white defense die. On a Blank, the vehicle loses one of its two actions for that activation. The vehicle continues to take wounds normally; a vehicle can only gain a Vehicle Damage token in this way once per game, so crossing Resilience again later in the game does not produce a second token. Effectively, unless a Repair effect removes the token, the damaged vehicle keeps rolling each activation for whether it can act normally for the rest of the game.

Ion Damage is a separate condition that affects vehicles and droid trooper units. When such a unit is hit by a weapon with the Ion X keyword, it gains X Ion tokens. At the start of its next activation, roll one white defense die per Ion token; if any die shows a Blank, the unit loses one action that activation — a single lost action no matter how many Ion tokens it has, since extra tokens only raise the odds of a Blank. At the end of that activation, all Ion tokens are removed — Ion is a one-activation effect, not cumulative across rounds. Ion is the precision tool for shutting down vehicles: even one token threatens an action, and stacking several makes that loss nearly certain.

What about the "Vehicle Disabled" and "Weapon Disrupted" tokens?

LITKO still sells these — they predate the 2024 Refresh and remain in the catalog because some players run older campaigns or scenarios that reference the original rules. (Note: LITKO's SKU labels these as "Weapon Destroyed" while the official rules term was "Weapon Disrupted" — same token, the SKU label predates the rules name change.) For current 2024 Refresh play, use the single Vehicle Damage product (litko-vehicle-damage-tokens-sw-legion). The Vehicle Combat Token Set (TS919) bundle includes the legacy Disabled and Weapon Disrupted tokens for compatibility with older content but the Vehicle Damage component still applies to current rules.

LITKO vehicle damage products

LITKO Vehicle Damage Tokens for Star Wars Legion, 10 transparent yellow 15 by 23mm hex tokens
Vehicle Damage Tokens (10)
15×23mm transparent yellow markers. The current 2024 Refresh standard.
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LITKO Ion Damage Tokens for Star Wars Legion, 10 fluorescent blue 19mm acrylic markers
Ion Damage Tokens (10)
19mm fluorescent blue Ion Damage markers.
Shop Ion Damage
LITKO Vehicle Combat Token Set for Star Wars Legion, 10-piece set with Vehicle Disabled, Weapon Destroyed, and Vehicle Damage markers
Vehicle Combat Token Set (10)
3 Disabled + 3 Weapon Destroyed + 4 Vehicle Damage. Includes legacy tokens for older rules.
Shop Vehicle Set
If you only need current rules: buy the single Vehicle Damage Tokens (10-pack, $7.99). The Vehicle Combat Token Set is a slight overpay if you don't run older content.

Force Powers: Push, Pull, Choke, Reflexes

Force users in Legion (Vader, Luke, Maul, Rey, Yoda, Anakin, Obi-Wan, etc.) cast Force powers as actions or free actions during their activation. Most powers spend the unit's printed Force value (or token-tracked use, for some upgrade cards). Common Force keywords:

  • Force Push — perform a speed-1 move on an enemy trooper unit at range 1 (no damage). Used to push enemies off objectives or out of cover.
  • Force Pull — move an enemy trooper unit toward the caster.
  • Force Choke — ranged damage attack, no line of sight required.
  • Force Reflexes — exhaust the upgrade card to gain a Dodge token (defensive).

The indication need is light: most Force powers resolve immediately, with the effect (damage, movement, condition) tracked by other tokens (Wound, Stagger, Suppression). A token to mark "I have used Force this turn" is occasionally useful for upgrade cards that limit Force use per round; most players use generic 1-inch tokens or the Combat Token Set to fill this role.

LITKO does not currently carry a dedicated Legion Force token product (Star Wars: Shatterpoint has Force tokens, but those are scoped to that game's rules system and shouldn't be confused with Legion's mechanics).

Charge Tokens & the Detonate Keyword Disambiguation

Critical disambiguation: "Charge" describes two separate things in Legion. Using the wrong term causes table arguments.
  • Charge keyword — after a unit performs a Move action that puts it into base contact with an enemy unit (initiating a melee), it may immediately perform a free melee attack action against that unit. Relevant to melee-oriented units (Maul, Rey, certain Operatives). This is a printed unit ability, not a token.
  • Charge token — a physical battlefield token placed via the Arm: Charge Type keyword. Detonated by units with the matching Detonate X: Charge Type keyword. Mines, demolition charges, thermal detonators all use this system. This is a scenario-placed object.
The article you're reading covers tokens, so this section discusses Charge tokens (the second item). The Charge keyword's effect is mechanical; it doesn't need an indication marker.

Charge tokens, Arm: Charge Type, and Detonate X

Some units carry the Arm: Charge Type keyword. As a placement action, they place a Charge token on the battlefield within range. Charge tokens cannot overlap with objectives, other Charge tokens, or units.

Other units (or the same unit) carry Detonate X: Charge Type. When a unit performs an action, the controller of matching Charge tokens may detonate up to X friendly Charge tokens. When a Charge token detonates, it resolves a separate attack against each unit it has line of sight to, using the area weapon profile and Surge conversion printed on the unit's card. Aim tokens cannot be spent on detonation attacks. Once detonated, the Charge token is removed.

The token is generic in shape but Legion-themed in art (typically a small cylindrical or hex shape). LITKO carries Legion-compatible objective-style tokens that work as Charge tokens; the rules don't specify a unique Charge token product.

Note: There are units with the Charge keyword and units with weapons that produce Charge tokens. They are different mechanics. A unit with both is rare. Don't conflate them.

Cover, Stagger & Condition Tokens 2024 Refresh

Cover and Stagger are the two condition-state mechanics with the most consistent table presence. Cover comes from terrain (Light Cover or Heavy Cover) and from the Low Profile keyword on certain units. Stagger is a condition some weapons inflict that limits free actions on the staggered unit's next activation.

Cover (post-2024 Refresh)

Cover used to flatly cancel 1 or 2 hits (Light/Heavy). The 2024 Refresh changed it to a defense-die roll: for each hit a defender suffers, roll one white defense die; Block cancels in both Light and Heavy Cover, and Surge also cancels in Heavy Cover. Crits ignore Cover entirely. This makes Cover variable rather than guaranteed — small attack pools can get unlucky and punch through cover; large pools statistically saturate around the cover roll. 2024 Refresh additional restriction: the defender must be within range half (within 3″) of the terrain providing cover; terrain across the table doesn't grant cover anymore.

Cover doesn't typically need a token because it's a property of the terrain the unit is in, not a state on the unit itself. The exception is the Low Profile keyword, which some players mark with a generic indicator (a Combat Token Set token or a generic objective marker) to remind themselves the unit is treated as in Cover even when standing in the open.

Stagger

Stagger is a condition. Several weapon types and unit abilities apply Stagger when they hit. A staggered unit cannot perform free actions during its next activation — reducing flexibility but not eliminating it. The Stagger token is removed at the end of the unit's next activation regardless of what it did.

LITKO doesn't currently carry a dedicated Legion Stagger token; the Combat Token Set or generic objective markers cover the role.

What is NOT a Legion mechanic: "Hidden"

Some older online guides reference a "Hidden" status alongside Cover. Hidden is not a Legion mechanic in the current rules. Cover comes from terrain and the Low Profile keyword; concealment effects are handled through line-of-sight rules, not a separate Hidden state. If you see "Hidden" tokens in older guides, that content is referring to a different game (Imperial Assault, Shatterpoint, or a community variant).

Objectives & Battlefield Markers

Legion's objective system is scenario-driven. Mission cards specify objective placement: "Recover the Supplies", "Intercept the Transmissions", "Sabotage the Moisture Vaporators", "Hostage Exchange", and others rotate in tournament packs. Each scenario uses 1-inch generic tokens for the objective itself, with deployment tokens and condition tokens for terrain effects.

The publisher's plastic token sets cover most objective needs in starter boxes. LITKO's contribution is upgrade markers — replace cardboard with acrylic for durability, color-code by scenario, and use thematically-fitting flag and objective tokens for narrative scenarios.

Generic 1-inch acrylic discs (in scenario-appropriate colors) work for nearly all Legion objective needs. The Objective Flag Markers from LITKO's universal range serve as cinematic capture-the-flag indicators in narrative play.

Bases, Movement & Range Rulers

This guide covers indication tokens. Bases, range rulers, and the speeder/walker flight stand kit are different products that solve different problems. Most Legion players who land here may also need bases — LITKO's Legion base lineup is comprehensive. See our Star Wars: Legion Base Sizes Guide for the full per-faction reference.

Core base sets and flight stands

LITKO Core Game Base Upgrade Set for Star Wars Legion, 33-piece set with infantry, speeder, and walker bases in clear acrylic
Core Base Upgrade Set (33)
30× 27mm trooper bases + 2× speeder + 1× AT-RT base. Multi-thickness.
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LITKO 70mm Circular Notched Bases for Star Wars Legion, clear acrylic for AT-RT and Dewback Rider
70mm Notched Bases (2)
Clear acrylic notched bases for AT-RT, Dewback, E-Web, 1.4 FD.
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LITKO 70mm Circular HD Flight Stand Kit for Star Wars Legion speeders
70mm Flight Stand (5)
5× 70mm notched bases with HD pegs in 1″/2″/4″ lengths.
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LITKO Fixed Fire Arc Template Set for Star Wars Legion, 50mm 70mm and 100mm fluorescent acrylic templates
Fixed Fire Arc Templates (3)
50mm / 70mm / 100mm arc templates for vehicle fire arcs.
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Tank flight stands for the larger walkers and speeders are also available in 100mm, 100×150mm pill, 100×175mm pill, 120mm, and 150mm sizes. The pill-shape stands are particularly useful for vehicles like the AT-ST, T-47 airspeeder, and TX-130 fighter tank.

For the full base size reference per faction, visit the Star Wars: Legion Base Sizes Guide — the most-trafficked LITKO content asset for the game and the canonical reference for "what base does my [unit] go on."

Note on range rulers: a Legion-specific LITKO range ruler is coming soontell us if you’d use one. For now, the publisher’s plastic range rulers are the standard tool, and LITKO’s 1″ through 4″ range bands work as supplements.

Frequently Asked Questions

Common questions from new and returning Legion players. If you don't see what you're looking for, our full Star Wars game systems collection is the fastest way to find a token for any specific mechanic.

What is the difference between an Aim token and a Surge token in Star Wars: Legion?

An Aim token lets you re-roll up to two attack dice during the Modify Attack Dice step — useful for fixing bad rolls or upgrading hits to crits with the Precise keyword. A Surge token lets you convert a Surge die result to a hit (offensively) or block (defensively). Both are spent during attacks, but Aim modifies dice you've already rolled, while Surge converts specific Surge die results to certain outcomes. Different units earn each through different abilities, and the tokens stack — you can spend an Aim and a Surge in the same attack.

How do Suppression and Panic work in current Legion rules?

Suppression accumulates as the unit takes fire (one token per hit absorbed by morale, plus various weapon and ability effects). At the start of each unit's activation, before it acts, it rolls a Rally check — one white defense die per Suppression, removing one Suppression per Block result. If Suppression equals or exceeds the unit's Courage value, the unit is Suppressed and loses one of two actions next activation. If Suppression equals or exceeds 2× Courage, the unit is Panicked and cannot perform actions or free actions, drops carried objectives, and does not satisfy victory conditions. The 2024 Refresh removed the older "flee toward board edge" rule.

Did the 2024 Refresh change Vehicle Damage rules?

Yes, significantly. The "Disabled" and "Weapon Disrupted" tokens of the older rules no longer exist. There is now a single Vehicle Damage token. When a vehicle's wounds reach its Resilience value, it gains the token; at activation, roll one white defense die — on a Blank, the vehicle loses one action. For current 2024 Refresh play, use the single Vehicle Damage product (litko-vehicle-damage-tokens-sw-legion). LITKO still sells the legacy Disabled and Weapon Destroyed SKUs for older campaigns, but they're not used in current rules.

What are Pass Tokens / Advantage Tokens in Star Wars: Legion?

Pass Tokens are a 2024 Refresh addition. At the start of each round, the player with fewer undefeated units on the table gets Advantage Tokens added to their Pass Pool equal to the activation differential minus one. The pool is recalculated each round based on the current board state — so as units die, the Pass Pool can shift between players. Each Pass Token can be spent to skip an activation, allowing the smaller force to wait out the larger force. Pass Tokens also interact with the Advantage Card system — each player builds a small Advantage deck during force selection. The mechanic balances activation-count asymmetry that previously favored larger forces. A dedicated LITKO Pass Token set is coming soon.

What is the difference between the Charge keyword and a Charge token?

They are different things despite the shared name. The Charge keyword grants a free melee attack action when a unit performs a Move action that puts it into base contact with an enemy unit (initiating a melee) — relevant for melee units like Maul, Rey, and certain Operatives. A Charge token is a physical battlefield token placed via the Arm: Charge Type keyword. Detonation comes from the matching Detonate X: Charge Type keyword on another unit's action: when triggered, the token resolves a separate attack against each unit it has line of sight to (Aim tokens cannot be spent on detonation attacks). The Charge keyword has no token; the Charge token has no relation to the keyword. Use the right vocabulary at the table to avoid arguments.

What does Ion Damage do in Star Wars: Legion?

Ion Damage is inflicted by the Ion X keyword on attack profiles and affects vehicles and droid trooper units. When such a unit is hit, it gains X Ion tokens. At the start of its next activation, roll one white defense die per Ion token; if any die shows a Blank, the unit loses one action that activation (a single lost action no matter how many tokens it has, since extra tokens only raise the odds of a Blank). At the end of that activation, all Ion tokens are removed (Ion is a one-activation effect, not cumulative across rounds). LITKO's Ion Damage tokens are 19mm fluorescent blue, distinct from regular Wound markers.

What's the cleanest way to track all Legion tokens in one purchase?

Buy the Combat Token Set (34 tokens, $19.99). It covers Aim, Dodge, Standby, Suppression, Panic, and Ion Damage in a single coordinated kit. (Surge tokens are sold separately — pick those up if your list runs Bossk, Pyke Capo, Aggressive Tactics, or other Surge-token sources.) For a mid-game army you'll add: a Wound Token Set (15-piece) for damage tracking, a Vehicle Damage 10-pack if you're running tanks/walkers, and a 70mm flight stand kit if you have speeders. That's roughly $40-50 to outfit a mid-size Legion army.

Are LITKO Legion tokens compatible with the current 2024 Refresh rules?

Yes for all the action / status / wound / suppression tokens. The single exception: the legacy "Vehicle Disabled" and "Weapon Destroyed" SKUs in LITKO's catalog reflect pre-2024 rules. The 2024 Refresh consolidated those into a single Vehicle Damage token (which LITKO also sells). Use the single Vehicle Damage SKU for current play. The Vehicle Combat Token Set (TS919) bundle still includes both legacy and current tokens for compatibility with older campaigns and scenarios.

What base size do Star Wars: Legion miniatures use?

Trooper-scale infantry are on 27mm round bases. AT-RT, Dewback Rider, E-Web, and 1.4 FD are on 70mm. Speeders use 50mm. Vehicles vary by unit — AT-ST is 100mm circular, T-47 airspeeder is on a pill-shape stand. For the full per-unit reference, including faction-specific variants (Galactic Empire, Rebel Alliance, Galactic Republic, Separatist Alliance, Shadow Collective), visit the Star Wars: Legion Base Sizes Guide.

Browse the Full Legion Collection

LITKO's Star Wars: Legion lineup covers indication tokens for every action, status, wound, vehicle damage, and condition mechanic in the current rules — plus base sets, flight stands, and arc templates for every unit type from troopers to walkers. New SKUs are added as Atomic Mass Games adds new factions and rules; the catalog tracks the current 2024 Refresh ruleset.

Star Wars: Legion is published by Atomic Mass Games under license from Lucasfilm Ltd. Star Wars and all related properties are trademarks of Lucasfilm Ltd. and/or its affiliates. LITKO Game Accessories is not affiliated with Atomic Mass Games, Lucasfilm Ltd., or The Walt Disney Company, and our products are not endorsed by any of them. All third-party trademarks remain the property of their respective owners.